Blog Post #2: Gaming to re-engage boys in learning

Carr-Chellman’s Tedx talk, Gaming to re-engage boys in learning, explained how gaming, one of the most notorious aspects of male culture, can help engage young boys at school. According to Carr-Chellman, schools are seeing a problem with the regulation and hyperactivity of boys that is affecting their engagement in learning. “Boy” culture is not valued in schools which can impact their engagement in what they are learning.

Carr-Chellman identifies some alarming statistics comparing young boys with girls. Please note that these statistics and information is regarding American schools but there are similarities in the Canadian school systems as well. It’s also important to note that all boys are different and their actions and behaviors are based on the individual. Carr-Chellman’s video demonstrates a problem regarding boys lack of interest in school and ways to address these issues.

According to every 100 girls project

For every 100 girls who are suspended, there are 250 boys.

For every 100 girls who are expelled, there are 335 boys.

For every 100 girls in a Special Education program, there are 217 boys.

For every 100 girls with a learning disability, there are 276 boys.

For every 100 girls with emotional disturbances, there are 324 boys.

This data however has even higher rates for lower socio economic and overcrowded schools. What’s more alarming is that boys are 4x more likely to be diagnosed with ADHD than girls.

Carr-Chelman believes that the lack of boys’ interest in school can be attributed to the following:

  1. In schools there are rigid rules with zero tolerances for writing about and talking about many things that boys are typically interested in, such as video games.
  2. There are fewer male teachers, which means fewer male role models in schools. Boys may feel a lack of belonging.
  3. There is a serious problem with compression of the curriculum. Teachers are stressed with getting through the curriculum and testing their students. This results in putting pressure on the students to conform to the rigid rules of the class and some students may not be developmentally ready and they fall behind.

Carr-Chelman believes it is time we meet the needs of the boys and get more involved in their culture. Carr-Chellman suggests that we need to design games that interest and educates them. In conclusion, Carr-Chellman strongly states that video games are not the problem but rather a symptom. We need to address the needs of our boys and to take a page from their play book and find strategies to help engage them in their education.

https://www.ted.com/talks/ali_carr_chellman_gaming_to_re_engage_boys_in_learning?language=ry

« »